My American company forces me to take a holiday week between Christmas Day and New Year Day, and this year it’s the occasion to drive from Key West, FL to New Orleans, LA in a Ford Mustang Convertible with my girlfriend.
Mad Max: Fury Road is arguably one of the most memorable movies of 2015, for a number of reasons. And after having extensively played the eponymous video game released the same year, I feel like it is going further and deeper into human madness than the movie ever went.
Web analytics are a staple of website management, even though they only serve a very narrow purpose while gobbling large amounts of user data. In this episode of the Online Privacy Trail, I’ll tell you how I dropped them altogether.
Fallout 4 is the latest and in my opinion the best episode of the franchise since Bethesda took it from the cold dead hands of Activision. However this game excels at flattering my natural impulse to pick up and hold everything that’s lying around, and this is what I sheepishly did for nearly 180 hours.
Let’s Play videos are popular on YouTube but controversial for a few reasons. I think overall those videos are doing more good than harm, especially for the horror genre whose game SOMA is a very good example of.
The fifth installment of the Grand Theft Auto series was published a month ago on September 17th 2013 and is already a huge commercial success, grossing $800 million in the first 24h after release. Video game reviews are unanimous, it’s a visual masterpiece, but is it really a video game masterpiece? Continue reading “Grand Theft Auto V (Five), the sequel too much”
On Saturday, June 2nd 2012, I attended an event that made me redefine my concept of “fun party”. I’ve never been too keen on going to dance party, because I seldom found them fun or enjoyable from my standpoint. But something about this one made me reconsider, and I didn’t quite put the finger on it until I arrived at the NYC Decentralized Dance Party.Continue reading “Why I won’t be able to party anymore”
I was trying to make a simple random world generator for a geopolitical game yet to be done. I needed continent divided into territories and sea territories between them. I didn’t know at that point that I would solve a known mathematical problem.
I was invited by the NY Sci-Fi and Fantasy Meetup groop to see the premiere of Lockout last evening. I had no real expectations from the movie, all I knew before seeing it was its poster and the fact that Luc Besson was involved in its production. I was hoping that seeing this movie for free would help enjoying it but eventually it didn’t. At all.
WARNING : May contain spoiler, but can you spoil what is already spoilt ?
Don’t get me wrong, I’m not against randomness at all. It’s just pure randomness that is a fun-killer. If you don’t provide a way to tip the balance in your favor, it just seems unfair, because you remember losses easier than wins. Human reaction.
Example : Fallout combat system for ranged weapons with a hit ratio that you can increase by getting closer to the target, using a scope or taking more time to aim. All those options make risky shots a choice from the player, not an unfair random number generation by a senseless machine.
Counter-example : Item collection in My Country. Even if the game provides the list of actions that may give you a certain item, you can’t be sure you’re doing the right thing or the list is accurate unless you finally get the item. As long as you don’t get it, you’re frustrated because you don’t really know why it’s not produced. Is it the chances that are low by design, or is the list of actions to get the item wrong ?
Another example is Battle for Wesnoth combat system based on a Hit ratio. Any unit has fixed chances of dealing a fixed amount of damage, so it’s all or nothing. Numerous posts have been written on the game forums by players complaining that the random number generator (RNG) was favoring the enemy at their expense. The game developer team even hired a mathematician to prove that the RNG was unbiased but it didn’t help, complaints kept flowing. Of course, they missed the point, which is that a miss is more psychological harmful to the player than a hit is. After all, a warrior is supposed to hit its enemies.