Following my wonderful guide to make your Facebook game sucks, I tried to see if my work helped someone, and I discovered that it did !
Facebook has been a social game platform for a few years now. The lack of quality of the first few games to be released on this platform could easily be explained by the youth of the concept. But no more. So here’s a few useful guidelines if you still want to make your Facebook web-browser game suck in 2011.
Template systems based on original template language are pretty popular amongst web tools such as frameworks or CMS (Content Management System). But are they really necessary? Moreover, don’t they slow down the learning curve by adding complexity over complexity?