Hi Anita and thanks for the comment!
On some level, I feel like, quite the contrary, the quality of Theme Park was his low-fidelity simulation aspect. The game was then very accessible because there wasn’t too much to juggle with in the first place. I never got into the numerous theme park simulation that went out after Bullfrog’s Theme Park because they simply got too much stuff, and that wasn’t what I enjoyed in the original game. A few attractions, silly graphics, vomit everywhere, it was enough for me to enjoy the game. I never felt that Theme Park was missing a super duper roller coaster editor feature, and yet all of the subsequent games I played had one.
A contemporary remake that I would enjoy would on the contrary focus on a few simple mechanics and stick to it. Just watching the maintenance guys mow the lawn was enjoyable for me back then!