I was invited by the NY Sci-Fi and Fantasy Meetup groop to see the premiere of Lockout last evening. I had no real expectations from the movie, all I knew before seeing it was its poster and the fact that Luc Besson was involved in its production. I was hoping that seeing this movie for free would help enjoying it but eventually it didn’t. At all.
WARNING : May contain spoiler, but can you spoil what is already spoilt ?
Continue reading “Lockout review”
I’m a huge fan of late productions of Bullfrog Productions game studio. Dungeon Keeper, Theme Park, Theme Hospital, Populous, Syndicate… You name it, I love it (or I never played it). I was pretty sad when I found out that the studio closed his doors to merge with Electronic Arts.
Since then, I have been longing to play spiritual sequels of those great game. Alas, each and every games inspired from these classics disappointed me (you can read a comparison I wrote in french about Theme Hospital and Hospital Tycoon here). Even when Peter Molyneux was in charge, like for Black and White, I’m never been as thrilled as I was with Bullfrog’s productions.
Then I dived in Facebook “social” games. I found out that most of them don’t meet my quality criterias except for a few like TrainStation, but it didn’t bother me much until I tried three specific games: Simply Hospital, Rollercoaster Mania and Dungeon Overlord. All three share cruel resemblances with old Bullfrog titles and that caught my eye.
Continue reading “How the Bullfrog heritage is being robbed by Facebook Games”
I’ve already ranted about Facebook games, hey, I even made a comparison table between a few Facebook games. But not everything is bad, and TrainStation is one of the few games that truly leverages Facebook “friend” network and stays addictive beyond the first 30 minutes of play.
Continue reading “TrainStation, the game that made me add 200+ unknown people on Facebook as friend”
Facebook has been a social game platform for a few years now. The lack of quality of the first few games to be released on this platform could easily be explained by the youth of the concept. But no more. So here’s a few useful guidelines if you still want to make your Facebook web-browser game suck in 2011.